Inspiration from religious figures. |
Myself and some other artists were at a conflict with the concept of 'humanely elegant demon princess who is conveniently human looking and conveniently follows the pop-culture's idea of a beautiful white woman'. I felt that concept was too much at conflict with my views on sexism and character design. We felt if all supporting characters looked nothing like humanity we would like to try have her fit in. I decided to redesign her in a more monstrous design that would fit into classical depictions of hell's creatures.
A more abstract design for Odette that was more monstrous. |
Because I am the animator I took this chance to show the concept in motion, to further bring the idea. I took what I learnt from 2D animation lectures; working on the keyframes, and then the inbetween (tweens) frames. I took inspiration from other videogames that had characters with similar leg movements and various animated movies for reference to draw the digigrade legs.
Example .GIFs of digigrade legs in motion from live-action stilts & costumes, to 3D videogames. I used these examples to visualize and research how the movement would work. |
I was inspired by the animations for running in the game "The World Ends With You" as I found each character having a unique and fluid run cycle interesting, I wanted to include this but found there was no real way to show that as there was only one fleshed out character in our concept. I studied work-in-progress shots of flash animated games with unique animation effects and how the animator shapes the basic animation including props and objects by leaving them blank until needed, of the game "Skull Girls". I worked in Photoshop CS6 as it is my preferred tool for animating and I am more fluent in the software than I am in Flash.
I referenced the leg movements from the stills of the sprites in The World Ends With You when making the run-cycle. |
I felt this was good practise and if needed I could recreate the running animation I did with a new design easier. Many of the artists preferred this design to any other, I still feel the clothing needed refining. I noted the clothing as an issue at the time and in an attempt to fix it and compromise more to the writer's desired elegant design I made a more elaborate design based on the recent one, giving her more of a regal coat-dress. I feel this design was one of my weaker attempts and perhaps that was because I was giving myself too many restraints.
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